
In 3-D computer animation, this problem is sometimes called interactivity, and it’s one of the frontiers that is engaging the finest minds of the business. When Jeanette and I visited some of the post-production special effects houses last fall, like ILM, Imageworks, and Rhythm and Hues—or the CG animation outfits like DreamWorks and Blue Sky, I often asked what is the toughest problem to solve in CGI: Hair? Foliage? Fabric? Water?
On their own, each one of these “holy grail” materials is really coming around. The real challenge is to have these effects interact with each other, to have a couple of figures in loose tunics mudwrestling at the edge of a swamp, or a burning flag flapping in the wind.



I can only speak with any knowledge as a painter, but I have wide-open admiration for my brother artists and scientists in CGI. Their work excites me because it’s the meeting point of art, physics, mathematics, and materials science.
The advances and challenges in CGI causes us to think about the visual world differently. The geeks behind the scenes who are making the big contribution in this arena don’t get the credit they deserve because their work doesn’t seem as glamorous or comprehensible as the work of the visual development designers.
When you watch the credits roll by on the next CG animated film, give a cheer for the people that figure out the science behind interactive effects.
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Read about our visits to the movie studios last fall, link.
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