Hiển thị các bài đăng có nhãn Imaginative Realism. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Imaginative Realism. Hiển thị tất cả bài đăng

Thứ Sáu, 20 tháng 11, 2009

Lines and Colors

Thanks to Charley Parker of the blog Lines and Colors for his thoughtful review of Imaginative Realism. He's one of the only reviewers to talk about the genesis of the book, which of course grew from your input on this very blog!

Lines and Colors is an art blog that I check out every day, and it has led me to many discoveries that have changed my thinking about making pictures.

Thứ Sáu, 13 tháng 11, 2009

Book Trailer Contest

Today is Friday the 13th, the lucky day for one of the four following videos. A while ago one of the blog readers suggested a book trailer contest for Imaginative Realism. You are the judges!

Please watch all four videos (they're only a minute long) and vote for your favorite in the poll at left. The videos are presented in the order I received them. It's OK to vote for more than one video. Poll closes Sunday morning.


"Imaginative Realism" by Room 9 Studios, Chana High School.



"If You Can See, You Can Imagine Too" by Emmanuel Laverde. (Link to website)



"It Begins With a Thought" by The Futuristic Flamingo.



"The James Gurney Show" By GooGoo Supreme (Click Here to see flash animation).

Note to contestants: Since there's a small number of entries, we can improve the prizes that I announced in the contest rules. Each contest entrant will get to choose one favorite signed and remarqued book, DVD, or audio from the selection in The Dinotopia Store, as well as an Imaginative Realism poster. The Grand Prize Winner will get the choice of two books from the Store selection.

Thank you all for entering and working so hard! I'm glad I'm not the judge. I'd never be able to decide!
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Addendum:
The votes are in! Thanks for all who voted, and thanks to the four contestants for creating those incredible videos.

Emmanuel Laverde, you were the winner with 113 votes, followed the Futuristic Flamingo with 94, Room 9 Studios with 59, and GooGoo Supreme with 27.

Would all four contestants please email me at jgurneyart (at) yahoo (dot) com? Please let me know your choice of book, DVD, or CD set, along with your mailing address. Mr. Laverde, please choose two items. Congratulations to all.

Thứ Ba, 3 tháng 11, 2009

BoingBoinged


Thanks to Mark Frauenfelder for mentioning Imaginative Realism on BoingBoing. It was a treat to meet the man behind so many fascinating posts. He's a good artist and a good dad, and he has a bemused, rumpled, curious air about him, something like a friendly mad scientist.

I did a sketch in his book of a giant frog at a laptop, with the line "To Post is To Exist."
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More about how to get Imaginative Realism, signed and doodled in by me!

Reviews on John Fleskes' Blog and on Drawn! and on the Spectrum blog.

Thứ Năm, 29 tháng 10, 2009

Imagine FX 50th Issue

ImagineFX magazine is marking the occasion of its 50th issue by pulling out all the stops and delivering a lavish issue, including:

Concept art from the film District 9.

Spotlight on master painter Craig Mullins.


Marshall Vandruff’s most extensive animal anatomy feature yet, focusing on the head.

My own 25 tips on how to create a science fiction future with a believable history, expanded from the material in Imaginative Realism. This article involved scouting a lot of dodgy neighborhoods looking for signs of wear and tear such as cracking concrete, rusting retrofitting, and dripping fryer vents. If you like, I'll serialize some of these tips in future blog posts.
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ImagineFX website.
Spectrum review of Imaginative Realism.

Chủ Nhật, 18 tháng 10, 2009

Marking a Mark


Thanks to Katherine Tyrell for the nice post about Imaginative Realism on her blog Making a Mark.

For those of you who are art blog aficionados, Making a Mark is a wellspring of information about the art world, with information about competitions, art marketing, resources, and valuable links.

Thứ Tư, 14 tháng 10, 2009

Cubist Dreams

Jeanette and I have been busy filling orders for the new book, and we've been enjoying reading all the nice notes and looking at all the doodles people put on their envelopes.

One of my favorites is this one, by concept artist John-Paul Balmet. It says "If only I could be more real...Alas, I can only dream."

Thứ Hai, 12 tháng 10, 2009

October International Artist


Check out the current October/November issue of International Artist magazine, which includes a little piece I wrote about seeing your composition in two values, adapted from Imaginative Realism.

There are also feature spotlights on Zhuo S. Liang, Randy Ford, Joseph Todorovitch, and Ann Manry Kenyon.

Thứ Sáu, 9 tháng 10, 2009

Imaginative Realism Reviews

Thanks to Adam Koford of Drawn for the nice review of Imaginative Realism:

I’ve spent the last several days devouring James Gurney’s new book Imaginative Realism: How to Paint What Doesn’t Exist.

It’s a treasure. Using samples from his illustrious career, he takes the reader through his thought process and explains principles both basic (setting up an efficient studio, thumbnail sketches) and advanced (shapewelding, counterchange, flagging the head).

Read it once and flip back through to see where he’s applied these principles. You’ll also start seeing your work with new eyes, which is the mark of a great teacher.


Also, I'm very grateful to John Fleskes, the publisher of so many wonderful book titles on classic illustrators for his vote of confidence:
What I enjoy about Gurney’s work is that he knows his fundamentals and knows how to paint a believable realistic figure in fantasy, historical, and real world situations. And, as is testament in Imaginative Realism, he has no trouble breaking down the process in a simple and easy to understand approach.


Finally, thanks to the reviewers on Amazon.com (whoever you are) for your generous words.

Thứ Hai, 28 tháng 9, 2009

Video Contest


Blog reader GooGoo Supreme suggested a video contest for the new book Imaginative Realism. (Image above is a watercolor by blog regular Steve Gilzow.)

Great idea, Eric. Now you can get in on the fun. If you have a camera or a cellphone that shoots video, you've got all the tools you need. No experience necessary. It can be as simple as talking into your webcam, or it can be as fancy as a scripted, edited piece with music and sound effects.

It can be funny or serious. It can show your own art talents, your pet's unusual tricks, your animation skills, or a profile of your uncle Harry, the illustrator. But it has to somehow relate to the new book, and it has to be something that you created. You don't even need to own the book; you can create a video that uses content from GurneyJourney blog posts if you want.

Here are the guidelines.

1. Please limit length to 60 seconds or shorter.
2. Post your video on YouTube. Send the YouTube URL link to: jgurneyart@yahoo.com, subject line VIDEO.
3. Deadline for sending the email with YouTube link: November 9.
4. On Friday, November 13, I'll post the results on GurneyJourney, with a link back to your blog or website.
5. I'll set up a poll so that blog readers can vote for your favorite. Poll vote determines winner.
6. First prize: Signed copy of Imaginative Realism with a nice original sketch inside, plus a signed copy of Dinotopia: Journey to Chandara and a poster.
7. Second prize: signed Imaginative Realism and a poster.
8. Third through fifth prizes: Signed posters.

Have fun, and I can't wait to see what you come up with!

Chủ Nhật, 27 tháng 9, 2009

Storybox


Don't think outside the box. Think INSIDE the box.

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This spoof of movie trailers brings Video Week to a close. I hope you enjoyed these little commercials. Tomorrow we return to regular programming.

Thứ Bảy, 26 tháng 9, 2009

Special Delivery


Yesterday morning our shipment of Imaginative Realism arrived, and we packaged up all the orders so far. Here's a look behind the scenes at our high-tech operation.

Amazon says they won't ship until October 20, so it's not too late for you U.S. customers to switch your order to the Dinotopia Store. Where else can you get a signed book, plus service from a parakeet and a puppet, and our unique C.R.U.D. service (Custom Rural Unicycle Delivery)?


Tomorrow: Don't miss the last installment of Video Week.

Thứ Sáu, 25 tháng 9, 2009

Thứ Hai, 21 tháng 9, 2009

Chủ Nhật, 20 tháng 9, 2009

Eye Tracking and Composition, Part 3

(Note: This is the third and final part of a series of posts adapted from Imaginative Realism, Andrews McMeel, October, 2009). Please follow these links to the earlier posts, Part 1 and Part 2.)

By adding together the eye movement data from a group of test subjects, we can learn where most people look in a given picture.

To create the image below, the eye-tracking technology recorded the scanpath data of sixteen different subjects and compiled the information into composite images, called heatmaps. The red and orange colors show where 80-100% of the subjects halted their gaze. The bluer or darker areas show where hardly anyone looked.

Here’s the heatmap for the painting Marketplace of Ideas, which we discussed in the last two posts.

It turns out that there was very little interest in either of the main vertical columns. Instead, the red splotches reveal a concentration of interest in the figures. There were secondary interest areas in the far buildings and the sign in the upper right.

The interest in people, especially faces, appears to reflect a hardwired instinct to understand our fellow humans.

In the heatmap for Chasing Shadows, which shows a group of children running along a beach with a Brachiosaurus, there’s a strong focal point around the dinosaur's front feet and the nearby running children.

There are secondary points of interest at the dinosaur’s head and the leading child. Note how the action of the walking pose was read without directly looking at the rear leg.

Other spots of interest congregate around the dinosaur’s tail, the base and the top of the tree, and the vanishing point along the beach.

Hardly anyone looked directly at the sky, the upper palm fronds, or the middle section of the palm trunk. But these areas were presumably perceived in the halo of peripheral vision around the center point of vision.

Have a look at this painting, and be aware of where your eyes travel.


The heatmap for the painting Camouflage (click to enlarge) shows that everyone noticed the dinosaur’s face. They also spotted the hidden man and the small pink dinosaur.

According to statistical data connected to timing, these three faces drew almost everyone’s attention within the first five seconds. The dinosaur's face was statistically the first thing most people looked at, followed quickly by the hiding man. Below is one subject's scanpath, with the black numbers counting off seconds.

I was surprised that the two patches of lichen on the tree above the man scored near 100% attention. Evidently viewers noticed these strange shapes in their peripheral vision and checked them to make sure they weren’t important, or somehow a threat to the man. From a narrative standpoint, I suppose they were a bit of a red herring, distracting with no payoff.

The sunken log and the detailed patch of leaves in the lower left drew 60% of the viewers, perhaps because those were likely places for other dangers to hide.

Just because an element has sharp detail or strong tonal contrasts, it doesn’t necessarily attract the eye. The dark branches behind the dinosaur’s head drew almost no attention because they fit into the natural schema of a forest scene. Apparently the viewers developed a search strategy based on the threatening situation of a hungry dinosaur looking for a bite to eat.

PRELIMINARY CONCLUSIONS
These experiments force us to question a few of our cherished notions about composition and picture-gazing.

1. The eye does not flow in smooth curves or circles, nor does it follow contours. It leaps from one point of interest to another. Curving lines or other devices may be "felt" in some way peripherally, but the eye doesn't move along them.

2. Placing an element on a golden section grid line doesn’t automatically attract attention. If an attention-getting element such as a face is placed in the scene, it will gather attention wherever you place it.

3. Two people don’t scan the same picture along the same route. But they do behave according to an overall strategy that alternates between establishing context and studying detail.

4. The viewer is not a passive player continuously controlled by a composition. Each person confronts an image actively, driven by a combination of conscious and unconscious impulses, which are influenced, but not determined, by the design of the picture.

5. The unconscious impulses seem to include the establishment of hierarchies of interest based on normal expectations or schema of a scene. For example, highly contrasting patterns of foliage or branches will not directly draw the gaze unless they are perceived as anomalous in the peripheral vision.

5. As pictorial designers we shouldn’t think in abstract terms alone. Abstract design elements do play a role in influencing where viewers look in a picture, but in pictures that include people or animals or a suggestion of a story, the human and narrative elements are what direct our exploration of a picture.

As Dr. Edwards succinctly puts it, “abstract design gets trumped by human stories.” The job of the artist, then, in composing pictures about people is to use abstract tools to reinforce the viewer’s natural desire to seek out a face and a story.

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Related posts on GurneyJourney:
Eyetracking and Composition, part 1
Eyetracking and Composition, part 2
Eyetracking and Composition part 3
Introduction to eyetracking, link.
How perception of faces is coded differently, link.

All the paintings are from Dinotopia: Journey to Chandara.

Many thanks to the team at Eyetools, Inc. for their assistance.

Thứ Sáu, 18 tháng 9, 2009

Eye Tracking and Composition, Part 2

Below is a scanpath image of the artwork that we saw in yesterday’s post. The chart represents the behavior of an individual who, with no prompting, looked at the artwork for a sixteen second period on a computer screen.

The computer recorded a series of circles, indicating where the eye paused momentarily, connected by a thin blue line.

The scanpath reveals that the eye darts unpredictably in straight jagged leaps known as saccades. Saccades occur between three and five times per second, alternating with brief periods of rest called fixations.

The white glow around each circle represents the subject’s peripheral vision. (The heavier blue shows a running average of the center of attention and the orange line is an attempt by the computer to detect reading behavior. Those lines are not important for the study of artwork.)

The numbered black boxes are time markers, indicating the position of the eye at each passing second. The session begins at the green dot and ends at the red dot, the last point of rest before the image disappeared. By following the blue line second by second, you can precisely reconstruct the viewer’s experience.

The test subject’s eye enters the composition at the top center and zigzags down to the figures at left center. This happens within the first second. In the next three seconds it swoops to the right, leaps upward to glance at the upper right corner, and then moves across the center of the picture in large strokes, pausing briefly to look at the near and far buildings.

For the remaining ten seconds the subject’s gaze slides back and forth in smaller saccades, examining the people in the scene.

According to Greg Edwards, President and CEO of Eyetools, “During the first 3 1/2 seconds, this particular person was getting the lay of the land. How long people take to get this initial overview will depend on each picture. They’re trying to understand the basic structure or the context of the picture.”

After that, they usually settle into finer eye movements. “If they make a big movement,” he said, “they’re typically searching for context. If they make a smaller movement, they’re looking for detail.”

The second person’s scanpath (above) both resembles and differs from the first one. The eye also makes large orienting moves initially, taking in the far vista and the full array of people below. But this scanpath shifts between large and small movements throughout the session and spends more of the time looking at the distant vista and the surrounding architecture.


It might be hard to make out these diagrams in small Web illustrations. For the sake of clarity, this video roughly reconstructs the sequence of saccades over the same approximate overall duration——though it doesn’t accurately represent the relative duration of each fixation.

Tomorrow we’ll see what we can learn from crunching together data from a lot of different observers, and I'll suggest some preliminary conclusions.
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Thanks, Greg! Link to Greg Edwards's Eyetools blog. and Eyetools website.

Related posts on GurneyJourney:
Eyetracking and Composition, part 1
Eyetracking and Composition, part 2
Eyetracking and Composition part 3
Introduction to eyetracking, link.
How perception of faces is coded differently, link.

Chủ Nhật, 13 tháng 9, 2009

"On Stranger Tides" Next Pirates of the Caribbean Title



Since the announcement at Friday's D23 Expo, speculation has begun about the next installment of the Disney Pirates of the Caribbean franchise. The title for the summer 2011 movie will be "Pirates of the Caribbean: On Stranger Tides." The title comes from the Tim Powers novel for which I did the cover of the skeleton pirate.
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More at the blog "Coming Soon"
The behind-the-scenes story on GurneyJourney of the making of that painting.

The artwork will be featured in a large reproduction in the soon-to-be-released Imaginative Realism. At the same store site you can order a signed copy of the collectors edition of the book, which has just become a lot more collectible.

Thứ Hai, 7 tháng 9, 2009

Why I Wrote Imaginative Realism

Short answer:
To support my blogging habit.

Long answer (adapted from the introduction):
Because it needed to be written. The book explores the question of how to paint a realistic picture of something that doesn’t exist.

It is intended not only for artists interested in fantasy and science fiction but also for anyone who wants to recreate history, visualize extinct wildlife, or simply tell a story with a picture.

Most methods of art instruction assume that you’re drawing or painting directly from observation. When you make a still life, a portrait, or a landscape, you generally begin with the subject in front of you.



That’s how I painted this picture of a skull. (Oil on panel, 12 x 12.5 inches, 1980)

……or this plein-air landscape (9 x 12 inches).

The task is to learn to observe the subject accurately and arrange it into a pleasing design. Even if you’re painting from a photograph, the challenge is essentially the same. You learn first how to see and then how to paint what you see. This kind of observational art training enables you to capture a likeness or to render a landscape.

But it doesn’t help you much if you want to paint a mermaid, a Tyrannosaurus rex, a Civil War battle, or a scene from an ancient civilization.

A NEW APPROACH
For that, you need a whole different approach. You can’t just go out in your backyard and sketch a spaceship or a scene from the Odyssey. You might find some images on an Internet search, but those are just other people’s notions of what your scene should look like.

This problem always puzzled me as a young artist. I liked to sketch from observation, but I couldn’t find many books that explained how to develop my imaginative muscles. For a while I kept two separate sketchbooks, one from life and the other from imagination, and I felt as if they were done by two different people.

The first instructional book I cowrote was called The Artist’s Guide to Sketching (1982). Around the same time I got a job as a background painter in the film industry (Fire and Ice, 1983). Later I painted science fiction paperback covers and illustrated for National Geographic magazine. All the while in my spare time I was sketching and painting from life outdoors.

I started to discover that my separate skills of observation and imagination were beginning to grow together and to reinforce each other. I embarked on writing and illustrating Dinotopia: A Land Apart from Time (1992), which is an imaginary but realistic world shared by humans and dinosaurs, presented in the form of an explorer’s sketchbook.

Along the way, I have researched the art instruction methods from fifty and one hundred years ago, when imaginative art was taught more systematically. I have taken those lessons to heart in my professional approach and have shared them with art students across the country.

I also have shared many of those insights on this blog. Your feedback has pushed my understanding much farther, and your encouragement about doing a book got me started. It was a very long process to compile the information into a 224-page book with 400 illustrations.

WHAT'S IN THE BOOK
What the book contains is a distillation of the time-tested methods that I’ve found to be most helpful for achieving realism in imaginative pictures. They apply equally to professionals and to beginning art students.


It's not a book about figure drawing, anatomy, or perspective. It’s not a step-by-step guide on how to draw dinosaurs. It’s also not a recipe book for a particular paint technique, although all these topics are addressed in passing. You might use a traditional technique such as watercolor, gouache, oil, or acrylic.

Or you might prefer a digital program such as Photoshop. My own art media are traditional: pencil, paper, pens, paint, brushes, cardboard, and modeling clay. Regardless of your medium, there are no shortcuts to research and planning. The methods in the book will save you time in the long run and yield much better results.

This book is designed to show you how by taking you behind the scenes. You’ll see the preliminary steps, the blind alleys, and the adventures that went into the making of various imaginative paintings. Every page spread covers a separate topic that builds on previous material. You can browse it like a magazine or read it straight through. The chapters are organized by subject: sketches, history, people, dinosaurs, creatures, architecture, and vehicles, concluding with a look at the various professions that are looking for artists who have developed these skills.

The section on composition is different from most other treatments of pictorial design, which tend to be based on abstract formulas of line, shape, or geometric proportions. My approach is centered more on tonal organization in the service of a representational image.

Because the art vocabulary in English lacks some words to describe key concepts, I have had to invent several terms such as clustering and shapewelding to describe compositional principles that artists often think about but lack the vocabulary to talk about. You’ll find those terms defined in the glossary in the back of the book.

To keep the price down to $24.99, our publisher, Andrews McMeel agreed with us to produce the book in softcover. But they used the very best paper and printing technology, and the pages are folded and stitched into signatures to make the book extremely durable.

"Jim's book, at once encyclopedic and anecdotal, belongs beside the taboret of every narrative painter. It is a comprehensive step-by-step guide to authoritative painting and visionary storytelling as well as a lively visual testament to a committed artist's life lived fully and passionately. I heartily recommend it to all my students."
—Charles S. Pyle
Director, School of Illustration
Academy of Art University, San Francisco

"Gurney’s Imaginative Realism is a goldmine for artist’s wanting to create images that sing with authority and delight the viewer with rich otherworldly visuals."
—Erik Tiemens
Concept Artist
Star Wars: Episodes II and III


IF YOU'D LIKE TO ORDER
The books are on the boat on their way to the warehouse, and we expect to get the very first shipment by the end of the month for our mail order store and for the book tour in October.

If you’d like to order a signed and personalized copy directly from me, please visit my website store page. Please mail in a check, money order, or cash. We'll hold your check until we ship. We don't do credit cards, and we regret that our Paypal account is only for donations.

We're sorry to our international customers that because of all the difficulties with paperwork, costs, loss and other logistics, we just can't ship overseas, as much as we'd like to. Instead, we suggest that you ask a friend or family member living in the USA to order the book for you, and then they can transport it to you.

Thứ Hai, 31 tháng 8, 2009

The Sinking of the Cumberland, Part 1

For the next few days, I’ll be giving you a detailed, blow-by-blow tour of the making of a complex Civil War painting called the “Sinking of the Cumberland.” I mentioned it on the blog over a year ago when the painting was installed at the Mariner’s Museum in Virginia.

The artwork was commissioned by the National Geographic, but never published in the magazine because the article was severely cut in length at the last minute, a common but somewhat frustrating fate of art (and photos) for the magazine.

I’m very pleased that the art will be published for the first time, and at a large scale, in my upcoming book Imaginative Realism.

HISTORY PAINTING
History isn’t a collection of facts. It’s a collection of stories. A historical painting is first and foremost a storytelling picture with a set of characters at some moment of crisis or decision. Although you can show only a single snapshot of the events, your painting can suggest the full scope of the narrative. The challenge is choosing the moment and the angle that tells the tale in the most memorable and engaging way.

Above: researching on the Constellation, a surviving Civil-War-era ship in the Baltimore harbor.

The moment I chose to portray was 3:37 p.m. on March 8, 1862, when the USS Cumberland sank in Hampton Roads, Virginia, the victim of the CSS Virginia, which went on the next day to battle with the Monitor.

The Virginia, or Merrimac, as it was known before it was converted into the slope-slided ironclad, delivered its fatal blow to the Cumberland with its 1,500-pound iron ram.

As his ship sank, Lieutenant George U. Morris gave the command for all hands to save themselves, but he remained on deck to encourage the decimated pivot gun crew, who kept firing even as the waves closed around them. Morris defied a request to surrender, declaring that they would sink with their colors flying. The Virginia sustained only superficial damage as the Cumberland’s cannonballs bounced harmlessly off its 4-inch iron covering.


Part of the research involved reading the extensive surviving firsthand accounts, not all of which agreed on the details. I then traveled to the location and met with historians, including John Quarstein, above, who pointed to the exact spot where the Cumberland finally settled. At naval history museums, I looked at the few remaining fragments of both ships, and I photographed scale models of the vessels.

Tomorrow we'll look at the first sketches to explore the composition.
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Sinking of the Cumberland, Part 1A: The Backstory
Sinking of the Cumberland, Part 1B: The Research
Sinking of the Cumberland, Part 2: Choosing the Scene
Sinking of the Cumberland, Part 3: Acting it Out
Sinking of the Cumberland, Part 4: Final Art